Wargear changesExsanguinator - Description replaced with current narthecium rules. Nothing additionalTerminator armor - Same except no longer gives +1A (Same as new DA and there are no terminator honors, which means characters are at -1A)Servo arm - Same as Codex: Sm but IT IS NOT A POWER FIST.. It "strikes at I1 at S8 with no armor save" Therefore, cover/grenades affects itSpecial CHaractersCommander DanteRights of battleInspiring: All friendly BA models within 12" count as having preferring enemy (Vs anyone)Equipment: Artificer armor, iron halo, jump pack, frag and krak grenadesAxe of Mortalis - Master crafted power weaponDeath mask of sanguinius - All enemy models within 6" are at -1WS and -1BSPerdition Pistol - Metal gun that counts as pistol in CCIf dante is included in the army then a standard bearer may carry the BA chapter banner which gives all benefits of the normal standard and also gives the unit +1A.Tycho - Normal stats, has iron halo and artificer armor and basically is same as old edition.. IE sucks. rights of battleMephistonFearless, Feel no painLord of Death - Mephiston has all 3 psychic powers and can use each one of them and his force weapon once each player turn, rather than being limited as are other librarians. He may not use the same power more than once per turnWargear: Artificer armor, force weapon, plasma pistol, psychic hood, frag and krak grenadesLIBRARIAN POWERSMight of Heros - sameWings of Sanguinius - The librarian (only him) may move as a jump pack, even with terminator armor. If on a bike he counts as moving as a jetbikeTransfixing Glare - Used in the assault phase. If successful then any enemy model in BTB contact must take a LD test. If failed the model may not attack and will be hit automatically by any CC attacks directed against them. Enemy models with a LD value cannot be affectedBrother corbulo - Same as old edition except 3woundsno power weapon and has exsanguinator and the red grailRed Grail : All BA units within 12" At the start of one of its assault phases receives furious charge for that turn. In addition it gives corbulo a 4+ inv saveChaplain Lamartes Same stats as current 3W chaplainHas the Death mask which gives all enemy models within 6" -1LDNon-named characters (all have 2w and LD9)LibrarianHas rights of battleOptions: Plasma pistol, stormbolter, combi weapons, melta bombs, bike. Can replace ALL wargear for terminator armor, storm bolter, force weapon and psychic hoodNO OPTION for inv save except with Term armorCannot take Transfixing glare but comes with other two powers as standardChaplainSame options as librarian but may take a power fist and a jump packCompany Captain (3W and L10)Comes with Iron HaloRights of BattleOptions: Power weapon, 1 or 2 LCs, Thunder hammer, Power fist, jump pack, storm bolter, combi weapons, melta bombsOR may take Term Armor WITH Thunderhammer + Stormshield, 2x LC or Stormbolter + Power fist/Power weapon all for only +XPTsHonor guardDoes not take up spot on force org chart AND IS NOT A BODYGUARD. They deploy and operate independently. May include 1 for each IC in army2A now and come with frag/krak grenades5 marines (max)Jump packs +Xpts (entire squad)Options: (a ton. Think of this as a imp guard command squad in terms of options. 2 guys can have this, 2 can have that.. etc).2x Plasma Pistol2x Powerfist/weapon2x Flamer/melta/plasmaSanguinary Priest for with exsanguinatorTech Adept (No servo arm btw). Power weapon and blessing of omnissiah ruleStandard bearercompany champion power weapon + combat shieldMeltbombs on a per model basisELITESThe Death company - Counts towards force org. Do not have to takesame stats. Rending, Furious Charge, Feel no pain, fearless.Must move as fast as possible towards enemy unless chaplain or Corbulo are within 6". They have krak grenades as wellPretty much same as rumors have stated.You get 1 free DC per following squadsHonor GuardTerminator SquadVeteran Assault SquadTactical SquadDevastator SquadJump packs +Xpts per modelAdditional guys +XptsMay have rhino or drop pod at point costModels equipped with power fists or power weapons may count them as normal CC weapons with rendingTerminator Squad5 men (max)entire squad may swap weapons for 2x LC or Thunderhammer/storm shieldor may replace one term with the cyclone, Heavy flamer, Assault cannonCan take a drop podFurioso DreadnaughtVenerable +XptsDeath company dread +Xpts (+D3 attacks and moves like death company)heavy flamer +Xptsextra armor +Xptscomes with smoke and searchlightMay take a drop podDreadnaughtAssault cannon, CCW, smoke and searchlightVenerableMissile launcherMultimelta, TL- Auto cannon - freeTl- LasExtra armorMay take drop podTech MarineNOT INDEPENDENT CHARACTERDoes NOT use up force org slot. May take 1 per vehicle chosen from elites or heavy supportsame stats, except comes with artificer armorOptions - Plasma pistol, servo harnessServitors - 0-4 with Servo arm, CCW (Not Powerfist). May replace with multimelta or HB for free, Plasma cannon (no restriction)May select rhino, razorback or drop podVeteran Assault squad2A and combat squadsJump packs includedThe squad may include up to 5 additional vets for +Xpts each (and combat squads? odd)0-3 - stormbolter, combi weapon, plasma pistol/power weapon, power fist/single LC, 2x LC or thunder hammerAnyone can take combat shield +Xpts or stormshield +Xpts0-2 - Flamer/melta/plasmaPer model basis: Melta bombsNote: Above options replace EITHER bolt pistol OR chainsword so you can replace Chainsword with power weapon AND bolt pistol with flamerMay remove jump packs and have rhino or drop pod for no point costScout Squadcombat squadsvet sarg included5 additional scouts +XptsOptions: same as Da codex. Sarg may take melta bombsShotguns: Like DAMAY TAKE DROP PODTROOPSAssault SquadVet sarg includedSame options as DA basically. Sarg can have combat shield and melta bombsMay remove jump packs and take rhino or drop pod for freeTactical squadSame as DA codexMay take drop pod, rhino or razorbackFAST ATTACKBike squad2 bikes + 1 vet sargNo combat squads0-2 bikersvet sarg may have power sword (no fist) and/or melta bombs0-2 Flamer/melta/plasmaAttack BikesHB or multimelta1 bike0-2 additional bikesLand Speed SquadronHb or Multimelta0-2 additional speeders0-1 Typhoon launcher0-2 Heavy flamer or assault cannonHEAVY SUPPORTDevestatorsCombat squadsOptions same as DA codexmay have rhino, drop pod, razorbackLand raiderIts a land raider.options: Pintle storm bolter 5pts, hunter killer missile, extra armorLand raider crusader (no limit)Its still a land raider and has crusader weapons.same options as land raiderWhirlwindVengeance MissilesIncendiary CastellanOptions: Dozer blade, extra armor, pintle storm bolter, hunter killerPredatorOptions : See whirlwindTL - LasHB SponsonsLascannonsVindicatorSame as previous edition, same options as other vehiclesBaal PredatorOvercharged engines (1 - Cannot move. 2-3 nothing, 4+ vehicle is Fast and can move max of 18")Pintle stormbolter, Hunter killer. NO EXTRA ARMORHB or heavy flamersRhinoOver charged enginessame as DA codexRazorbackTL LasNormal vehicle optionsDrop podNo missile launcher option