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Grande Bête de Gorgorothn à GdA

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Lazare:
Oui, le moule a été refait, mais toujours en finecast

Dreadaxe:
La version WotR 2.0
Great Beast of Gorgoroth     175 points
Rare Formation
Single company

 
 
Name 
Race 
Type 

F/St 





MtGreat Beast of GorgorothBeastMonster-4/-67324-Orc CrewOrcMonster-3/+0--10--- 
Wargear:
The Monster has hand weapons, armor and bows.
Special Rules:
Terror, Very Hard to Kill.
 
The Crew. The Crew is composed by 10 orc figures. They may shoot with their bows in the Shooting phase without preventing the Great Beast of Gorgoroth from charging during the same turn. The number of attacks they provide is equal to the number of the crew divided by 2 (rounding up), plus the accuracy bonus. The Crew never fights in the Fight phase, nor provides support attacks.
 
Massive Monster. The Great Beast of Gorgoroth count as an elevated position. It can therefore see and be seen over the top of other formation. However, it cannot occupy any kind of Defensible terrain.
 
Trample. The Great Beast of Gorgoroth moves D6+6” in the Move phase. Turn the model to face in the direction you want it to move and then roll the dice to see how far it goes. It must move the full distance rolled on the dice in a straight line, unless it encounters any difficult, defensible or impassable terrain, the board edge, or another Massive Monster,in which case it will stop and suffer D6 automatic hits. The Great Beast of Gorgoroth will trample through friendly and enemy formations as it moves.Each formation that the Great Beast of Gorgoroth moves through suffers D3 Strength 6 hits for each company that was moved over. The one exception is if the Great Beast of Gorgoroth arrives as a reinforcements, then it will stop 1" away from other formations. It will then Trample as normal in the following turn.If the Great Beast of Gorgoroth ends its move on top of a formation, then in addition to the effects above, the formation must attempt to get out of the way. The formation must make a Repositioning move (or Fall Back, if disordered) and any companies that fail to get clear of the Great Beast of Gorgoroth's base are destroyed. This Repositioning move can be made even if the formation has already moved or Repositioned this turn.
 
Charge of the Beast.The Great Beast of Gorgoroth follows the normal rules for a charging Monster, with the following exceptions. Unless the charge stalls or cannot reach the enemy, the Great Beast of Gorgoroth turns to face its target and then moves in a straight line. It will not trample any enemy formations on the way to the target. The charge stalls if in order to be performed the Great Beast of Gorgoroth impacts other enemy formations on the way to the target. A Great Beast of Gorgoroth that charges will not trample over the target, instead it stops in base contact with the foe.
 
Stomp and Gore. In the Fight phase, all formations the Great Beast of Gorgoroth is fighting suffer D3 hits per company they contain, at Strength 7 against enemies that the Great Beast of Gorgoroth has charged, and Strength 5 against enemies that charged it. 

 

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